Matthew Dibble

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Hello!

Nice to meet you! I'm Matthew, a graphics engineer based in Toronto, Canada. I'm currently working at Activision as a software engineer contributing to the Call of Duty engine.

My current fields of interest include:

Real time ray tracing, physically based graphics pipelines, and GPU-driven rendering.

If you want to know more about the tech I enjoy using, refer to the projects page.

If you want to get in touch I would love to hear from you! You can do that on this page.